This exhibit represents a small fraction of the multitude of graphic books that explore science, technology, engineering, and mathematics. Many universities and public libraries have created their own lists of graphic books grouped by subject, genre, creator, and format, as well as research guides designed to aid students in the use of graphic books as scholarly resources for their own academic pursuits.
- Columbia University / Cartoon Science / Matteo Farinella
Both comics about science and empirical research about comics are growing in number, but finding examples of each is not always easy, and rarely is one informed by the other. The main goal of this website is to collect this material and provide an entry point for people interested in this emerging field.
- Cornell University Library
The growing acceptance of comic strips, comic books, and graphic novels as rich areas for academic research has spurred the creation of many specialized print and online resources for literary theorists, cultural historians, and others. This guide aims to assist students, faculty, and staff in identifying and accessing books, journals, and electronic materials that treat comics and graphic novels as objects of serious study.
- Indiana University Southeast Library
A guide to help students and librarians find STEM (Science, Technology, Engineering, Math) graphic novels, manga and comics.
- Mississippi State University Library
This guide contains resources about graphic novels, comics, and other forms of sequential art, including recommended books, databases, journals, and websites.
- NYU Libraries
A guide for students and researchers to many of the resources available for graphic novels and comics research at New York University Libraries. This page is a gateway to books, journal articles, video, and web resources.
- University of Chicago Library
How Do I Find Comic Books and Graphic Novels?
- University of Illinois School of information Science
A quick, extensive guide for comic books and graphic novels within the University of Illinois Library resources.
- University of Maryland Libraries
What Is a Graphic Novel? Among other resources, this site contains descriptions of and links to many impressive comics research libraries and collections. To name just a few: the Library of Congress Comic Book Collection, The British Cartoon Archive at the University of Kent at Canterbury, and the George Arents Research Library at Syracuse University.
- University of Michigan Library
Comic books and graphic novels are a popular and important part of the University of Michigan Library's Collection. Some professors have incorporated comics and graphic novels into the curriculum. They serve the university on many levels including literary, cultural, artistic and political.
- University of Pittsburgh, Greensburg Campus
This guide is for undergraduate students doing research on graphic novels.
Graphic novels for all ages:
- Comics Worth Reading
Independent Opinions, News, and Reviews of Graphic Novels, Manga, and Comic Books
- Free Comic Book Day
Free Comic Book Day is a single day when participating comic book specialty shops across North America and around the world give away comic books absolutely free to anyone who comes into their shops. The event is held the first Saturday in May each year. Many public libraries partner with local bookstores to host Free Comic Book Day events.
- Goodreads : Science Graphic Novels
List of popular titles in STEM subject area.
- School Library Journal : Teaching With Science Comics
“Human beings are a storytelling species,” says author Gene Luen Yang. “Our brains crave stories. They are the easiest way for us to receive and remember information.”
- YALSA reading lists (Young Adult Library Services Association)
Fun and Informative Science-Themed Graphic Novels
Many of us are visual leaners. Science concepts that are hard to imagine are much easier for teens (and adults) to grasp if we can visualize them. So much of what we are familiar with can be explained using science. Kids on a playground may not realize that everything they’re playing on uses physics: a swing is a pendulum, a see-saw is a basic lever and a slide is friction and gravity.